Destiny Cards give passive buffs. Each card can come in different rarities. Not all cards come in all rarities.
Each card has a chance to get the Divine or the Wicked prefix, adding an additional, random ability.
| Divine |
|---|
| 27% chance to get an additional drop from chests |
| Remove a negative condition on kill (5 seconds cooldown) |
| Lightning strike to ranged attackers (300 damage, 22% chance) that inflicts Weakness |
| Gain 280 health when the overdrive is filled |
| 56% to negate a critical strike |
| +14% damage when health is above 90% |
| +27 armor penetration |
| Gain Regeneration for 10 seconds when below 37% health |
| Wicked |
|---|
| Increased Dodge distance |
| -37% duration of negative conditions |
| Inflict Cripple on crit (44% chance) |
| Gain Brutality when overdrive is filled (29% chance) |
| Gain 3.90% of max overdrive on overkill |
| Gain Focus for 10 seconds on overkill (30 seconds cooldown) |
| Gain Speed for 7 seconds on kill (20 seconds cooldown) |
| Inflict Bleeding on crit (33% chance) |
All values in bold is the maximum possible value when fully upgraded by transmuation.