Gameplay
This build is so strong to play while leveling, most of the time you’ll just drop your Blackwater Cocktail and run ahead, knowing you leave a trail of burning screams of anguish behind you. Your goal is to stack fire and burn damage any way you can while keeping good resists and health. I recommend the 100 health per level rule (e.g. at level 50, have at least 5000 – and at level 90 have at least 9000).
While this build can facetank later on with great DA, you are a kiter. You run around and avoid taking any damage, and often kill everything (including mini-bosses) before they even have a chance to reach you. If you do get some great DA and health early on, facetanking with Fire Strike is devastating and you’ll kill bosses 2x (or more) faster. You’ll get a feel for what works or not rather quickly.
Survival revolves around a combination of Blast Shield, Word of Renewal, Flashbang and kiting. Synergizing each of these allows you to down most any content in the game (paired with the right equipment). It takes time to get this down, but the good thing is farming up to Ultimate (and even the beginning of Ultimate) is such a cakewalk, you’ll have plenty of time to get it down.
Rotation for Trash: Toss your Blackwater Cocktail or Rune of Kalastor when it’s on cooldown… that’s all. Everything will die behind you as you run away, manically laughing.
Rotation for Bosses: (Kite) Thermite Mine in area, Blackwater Cocktail in controlled area, Rune of Kalastor behind you as you’re being chased, Flashbang when necessary, and Word of Renewal. Forget Fire Strike, it's too dangerous!
Rotation for Bosses: (Facetank) Inquisitor Seal at your feet, Thermite Mine in front of you, Blackwater Cocktail at your feet, Rune of Kalastor in front of you, Flashbang, Word of Renewal, Fire Strike 3-5 times, rinse and repeat.
Leveling
This build can easily make 100 and faceroll Ultimate up to AoM with self-found gear, so don’t worry about having the BiS complete legendary sets. You only need those for the really tough end-game content. The end-game build of this character uses the 3-piece Justice set of armor, however you can also use the Infernal Knight Armor set, or even a Flame Keeper’s Armor set. Whatever you have the gear for, you can make it work!
While leveling, you’ll find these items to be very helpful:
Phase I
- Choose class

- 2 points into bar (Demolitionist 2/50)
- 1 point into Fire Strike (1/12)
- 3 points into bar (Demolitionist 5/50)
- 12 points into Blackwater Cocktail (12/12)
- 1 point into Flame Touched (1/12)
- 5 points into bar (Demolitionist 10/50)
- 1 point into Vindictive Flame (1/16)
- 1 point into Explosive Strike (1/12)
- 1 point inzo High Potency (1/1)
- 10 points into bar (Demolitionist 20/50)
- 1 point into Demon Fire (1/12)
- 1 point into Ulzuin’s Wrath (1/12)
- 20 points into bar (Demolitionist 40/50)
- 12 points into Agonizing Flames (12/12)
- 1 point into Thermite Mine (1/16)
- 1 point into Blast Shield (1/12)
Phase II
You should be around level 25 by now.
- Choose class

- 10 points into bar (Inquisitor 10/50)
- 1 point into Deadly Aim (1/12)
- 12 points into Word of Renewal (12/12)
- 5 points into bar (Inquisitor 15/50)
- 1 point into Rune of Kalastor (1/12)
- 5 points into bar (Inquisitor 20/50)
- 1 point into Vigor (1/10)
- 5 points into bar (Inquisitor 25/50)
- 10 points into Ignition (10/10)
- 1 point into Inquisitor Seal (1/12)
- 7 points into bar (Inquisitor 32/50)
- 1 point into Steel Resolve (1/10)
- 1 point into Flashbang (1/12)
- 1 point into Searing Light (1/10)
- 18 points into bar (Inquisitor 50/50)
- 12 points into Aura of Censure (12/12)
- 6 points into Thermite Mine (7/16)
Phase III
- 11 points into Deadly Aim (12/12)
- 1 point into Temper (1/12)
- 9 points into Steel Resolve (10/10)
- 11 points into Blast Shield (12/12)
- 11 points into Flame Touched (12/12)
- 11 points into Inquisitor Seal (12/12)
- 1 point into Null Field (1/1)
- Distribute the rest as you see fit!